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Pick a bit to work on. Everything you make stays exactly where you left it.
Tap the choices to change how they look. Locked items cost coins you win in the learning games.
No characters saved yet — make one and tap save.
This is the real Theo, drawn as a cartoon. Give him a silly hat, a colourful collar, and as many bones as he likes.
These came from your daily presents. Tap one to see it big.
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Pick a place, then take a photo. “Everyone together” puts your whole crew in one picture — lovely for showing a friend.
Where are you?Tap a photo to see it big. Your photos stay on this device.
A whole look in one tap. Unlock a set and you keep every piece in it, so you can mix them into your own styles afterwards.
Every right answer in Play & learn earns coins. These are the nearest things waiting for you.
Only you can see this page, Glenn. It is the whole collection the daily present draws from — fairytale animals, fairies and squishy toys. Emma only ever sees the ones she has been given, on the “My magic friends” shelf in Make a character.
To bring this tab back, tap the little clock in the top left corner six times in a row.
Pick a bit to work on. Everything you make stays exactly where you left it.
Pick something from the box, then tap a square to place it.
Tap a piece, then tap a square in the train room to put it down. Lay the straight and bent pieces end to end to make a line or a loop.
Build the house you want, piece by piece. Locked pieces cost coins you win in the learning games, and once a piece is yours you keep it forever. Drag the house along the grass to move it.
Each kit builds a whole home to match one of the epic character sets — sky, ground, house and garden in one tap. Everything it brings stays yours.
Each kit paints the walls and floor and sets out its own furniture in the room you are in. Everything it brings stays unlocked in your toy box.
Play & learn pays coins for every right answer. Here is what you are closest to.
Pick a game you like. Take all the time you want — every right answer gives you 5 coins and a star.
Pick a paint, then tap a part of the picture to fill it in. Try the magic paints — they sparkle and glow, and they are lovely to sit and look at.
Finish a whole picture to win 6 coins and a star. Tap a part twice to wash it off. In calm mode the sparkles and the glow hold still.
Free paint: pick a brush and a colour, then paint on the paper with your finger or the mouse. Nothing can go wrong here, and you can always undo or start again.
Follow the dotted shape, one step at a time. Draw it on the paper, then tap Next step. Start with light lines, like a real artist.
Finish a drawing for the first time and you earn 10 coins and a star for your collection.
Fourteen real experiments, a time slider and your own notebook.
Fourteen real experiments you can do at home with a grown-up. Some take minutes, some take weeks. Slide the arrow to watch what happens over time, then try it for real.
Real scientists write down what they see. Draw today's picture of the experiment, measure how tall it is, and add it to your notebook. Every page earns 4 coins and a star.
Six ways to learn the world. Pick one.
A jigsaw of the whole world. Tap a piece at the bottom, then tap the empty hole where you think it goes. The names are switched off to start with — turn them on, or ask Theo for help, whenever you like.
Look at the flag and pick the country. Every one you get right on the first try is worth 5 coins and a star.
An animal, or something famous, pops up. Say which part of the world it comes from. When you get it right the map shows you exactly where. 5 coins and a star for a first try.
One piece of the world lights up on the map. Say which one it is. Get it right on the first try and you win 5 coins and a star.
A famous place is drawn here — a tower, a wall, a big old house. Say which country it stands in.
People say hello in lots of ways. Here is one of them — which country do people say it in?
Theo starts as a puppy and grows one year older every week. Feed him, play with him, sweep up his mess, and put him in the dog house when he is sleepy.
Say the command once, in a happy voice. If he gets it right, give him a treat straight away — that is exactly how real dogs learn.
Tap a letter to hear the sound it makes, and see something that starts with it. Every new letter you listen to is 1 coin.
Tap any letter.
Theo says a sound. Tap the picture that starts with that sound. 4 coins and a star each time.
Tap the picture.
Sound out the word and tap the letters in order. Finish a word for 6 coins and a star.
Tap the first sound you hear.
Two words rhyme when they sound the same at the end — like cat and hat. Tap the picture that rhymes. 5 coins and a star each time.
Two words rhyme when they sound the same at the end.
Every letter has a big one and a small one, and they are the same letter. Tap the small letter that matches. 4 coins and a star each time.
Big letters and small letters come in pairs.
Some little words turn up in every book, so it helps to just know them. Theo says one — tap it. 5 coins and a star each time.
Listen, then tap.
Read the whole sentence, then tap the picture it tells you about. Every sentence is 6 coins and a star. Theo will read it to you if you get stuck.
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Letters are easier when you learn them in families that use the same hand movement. Pick a family, then pick a letter and trace it. Start on the green dot and follow the arrow. A letter you write for the first time is worth 4 coins and a star.
Stroke 1 of 1
Put your finger on the green dot.
0 of 62 written
Little stories made only from sounds she has already met. Theo reads them one word at a time, and the word lights up as he says it. Tap any word to hear it on its own. Each level uses only the sounds from the level before it, and a few new ones.
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Twenty four little stories, in three levels. Tap one to begin.
Tap any word to hear it on its own.
One thing to talk about together. There is no right answer.
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Tap a number to hear its name and see that many dots. Every new number is 1 coin.
Tap any number.
A quick look, no counting. How many dots? They come in little groups so you can see them in one go. 4 coins and a star each time.
Look, then tap the number.
Tap each one once, and Theo counts along with you. The last number you say is how many there are. 6 coins and a star.
Tap the first one.
Two groups. Tap the side that has more. Count them if you are not sure. 4 coins and a star each time.
Which side has more?
Numbers always come in the same order. What comes next? 4 coins and a star each time.
Tap the number that comes next.
All the numbers in a row, small to big. Tap the spot where the number belongs. 5 coins and a star each time.
Tap the spot on the line.
Put the groups together, or take some away, then tap how many are left. 6 coins and a star each time.
Count them all to be sure.
Every number from 1 to 100. Tap one to hear its name — each new one is 1 coin. Look down a column: the last number stays the same the whole way down.
Tap any number.
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Ten ones make one ten. Count the sticks of ten first, then the loose ones. 4 coins and a star each time.
How many altogether?
Two rows of ten to help you. Fill the first ten, then carry on into the second row. 6 coins and a star each time.
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Count the dots.
Norwegian money: 1, 5, 10 and 20 kroner coins, and 50 and 100 kroner notes. 5 coins and a star each time.
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The short fat hand says the hour. Move the hands round until the clock shows the time Theo asks for. 6 coins and a star.
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Turn two cards over and try to find the same picture twice. Find every pair to win 6 coins and a star.
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Tap a card to start.
Look at the little friends on the tray. Then a cloth comes over, and one of them hides. Can you say which one has gone?
Tap start when you are ready.
A little friend stands in the sunshine, and below are some shadows. Only one shadow is the right shape. Tap the shadow that belongs to the friend. 4 coins and a star each time.
Which shadow is his?
Four pictures. Three of them go together and one does not belong. Tap the odd one out. 4 coins and a star each time.
Which one does not belong?
A little animal peeks out of one square, then hides. Tap the square it was hiding in. Every right one is 4 coins and a star, and the squares get harder as you go.
Tap look, and watch carefully.
Theo taps out a little tune on the pads. Watch and listen, then tap the same pads in the same order. Every time you get it right the tune grows one note longer.
Tap play to hear Theo's tune.
Five things to do with trains. Pick one.
A little room full of trains. Tap a picture on the wall to see it big, and tap the bell hanging from the ceiling to ring it.
Pick a subject, then tap a question to open the answer. Every answer can be read out loud. Each new thing you learn is worth 3 coins and a star.
All the track pieces and everything that stands beside the line. Tap a piece, then tap a square in the train room just below to put it down. Lay the straight and bent pieces end to end to make a line or a loop.
Pick the engine that runs on your tracks. Locked engines cost coins you win in the learning games, and once an engine is yours you keep it forever. Pick one and it goes straight onto the track in the room above.
Twenty train horns from around the world. Listen, then pick the country it comes from. Every right answer on the first try is worth 5 coins and a star. These are friendly copies made by the page itself, not real recordings.
Every sticker is yours to keep. They stick themselves into the book the moment you earn one, and they never come out again. Tap a sticker to hear its name.
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Every 5 stickers turns the wheel. It hops from pet to pet and stops wherever it likes — and that little friend is yours to keep. You can give it a name and put it in one of your rooms.
Give it a spin.
A new friend has arrived. Look after them well.
Tap a friend you have met to name them or take them to a room. The grey ones are still out there waiting for the wheel.
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Your crew and rooms are kept on this device — just open the page again to find them.
Tap the present to open it.
Everyone has their own town, their own coins, their own stickers and their own Today strip. Nothing is shared and nothing gets mixed up. Tap a name to go to that town.
A grown-up can add a child, change a name or remove one on the For parents page.
This page is for parents, so it asks something a young child cannot answer yet. Type the answer to the sum below.
twelve plus seven
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I am trying to make a children’s game for all kinds of children. There are not many apps made with special needs children in mind, so I wanted to share ours. It has a calm mode, sounds and effects you can switch off, and a dark mode it starts in, for children who are sensitive to light.
I want to keep it that way: free, advert free, no subscriptions, so that everyone can enjoy a game together with their children. It can be played with no connection at all.
Theo Leo Land can sit on the home screen with its own picture of Theo, open with no address bar and no browser buttons, and keep working with no internet at all. Nothing is installed from a shop and no account is needed.
Everything is kept on this device, in the browser's own offline store, and a second copy of the last good save is kept beside it — so a half-finished save can never wipe the good one. Tapping the button below asks the browser to protect that store from its own tidy-ups, which is what stops a save disappearing after a quiet spell. For complete peace of mind, save a backup file now and then: it holds every child on this device, it opens straight back into the app on any device, and because it is a file on your own computer or phone, nothing the browser does can lose it.
Bigger text grows the whole page together, so nothing is cut off or left behind. Bigger buttons gives every button at least the 44 by 44 pixels the accessibility guidelines ask for at their strictest level. Movement follows the device's own “reduce motion” setting unless you override it here. Switch scanning walks through the buttons on screen one at a time, and any key on a keyboard — or a switch plugged in as one, or the wide bar along the bottom — chooses the highlighted one. Tap the words to hear them lets her tap any line in the app — a heading, a hint, a name — and hear it read out while it lights up, which is how a child who cannot read yet still finds out what a line says.
Three things about Letters & sounds › Write it can be set to suit her. A left-handed child covers the letter with her own hand when the box sits on the left, so the writing hand moves the box to the other side — the same left-handed mode the handwriting apps have. The pale letter underneath can be taken away once she knows the shape, which turns tracing into writing from memory. And how exact decides how close to the line she has to stay: forgiving for a first go or for unsteady hands, exact when she is ready to be neat.
Thirteen rooms is a lot to look at. Switch any of them off here and they leave the shelf at the top, and the Today row stops asking for them — handy for a child who is overwhelmed by choice, or for an afternoon where you want only letters and numbers. Nothing is deleted: her coins, her stickers and everything she has made stay exactly where they are, and the moment you switch a room back on it is all still there.
Every game keeps its own level and moves on its own. Play & learn has five levels; each of the letter games and each of the number games has three. On Follow the child the app keeps a running average of how often she is right and steers each game towards about 85% right — the accuracy at which learning is fastest, rather than the 100% that feels nice and teaches little (Wilson, Shenhav, Straccia & Cohen, Nature Communications, 2019). A running average settles on the right level far sooner than counting streaks does (Pelánek, on mastery criteria), so that is what decides, with three right in a row kept as a fast lane.
It comes down as readily as it goes up. A game that is too easy produces boredom and a game that is too hard produces frustration, and both end the wish to carry on (skill–challenge balance study). After two misses in a row on the same question Theo simply points at the answer instead of letting her sit in it — a mistake followed straight away by the right answer is one of the better ways to learn something (Metcalfe, learning from errors). What changes is the size of the numbers, the length of the number line, how close together the two groups are, how many choices sit on screen and how many spare letters are in the tray. Nothing is ever locked or taken away from her, and the reading levels stay under your finger, not the app's.
Choose Easy or Normal to pin everything instead — some children need it never to get harder.
Big kid mode is there for a six or seven year old. It raises the ceiling rather than changing the games: the spelling game moves off three-letter words on to sound teams and the common exception words from the Year 1 list — said, come, some, one, they, there, friend, school — the ones that cannot be sounded out and have to be learnt by heart (national curriculum). Adding moves past twenty to two-digit numbers plus ones and plus whole tens, with sticks of ten to lean on. Reading sentences starts at the longer ones. Nothing is taken away, and you can turn it back at any time.
Each child gets their own town, their own coins and stars, their own stickers and their own Today strip — kept separately on this device and never mixed together. They swap by tapping the name at the top of the page. Changing a name here is safe; removing a child deletes that child's town on this device, so keep a save code first if you might want it back.
The strip across the top always shows the same five things in the same order, so she can see what is happening now and what comes after it. A step is ticked off once she has spent a few minutes on it, and finishing all five earns a handful of coins. It never nags, never counts down and never takes anything away — she can still play whatever she likes, whenever she likes.
This is worked out on this device from the saved game, so you can see what she enjoys and what she has learned. Nothing is sent anywhere and nobody else can see it.
Nothing about your child leaves this device. There is no account, no sign-up, no e-mail address asked for, no advertising and no analytics of any kind. I do not receive her name, her drawings, her answers, her play time or anything else, because the game never sends them — it has no way to.
What is kept, and only on this device: the saved town (coins, stars, stickers, her character, her rooms, what she has learned), each child's name and animal face as you typed them, and your settings. It lives in this browser's own storage for this site, and nowhere else. Clearing this browser's data for the site, or using Delete everything below, removes all of it at once — there is no copy anywhere for me to delete, because I never had one.
Three things are worth knowing plainly. The read-aloud voice is the one built into your own device or browser, so the words are spoken by it, not by me — some browsers do that on the device and a few send the text to their own maker's service, which is their behaviour and not something the game controls. You can switch reading off completely. Second, the page itself is served from a web host, so — like every website — the host briefly sees the request that fetches the page, including the device's internet address; after that first load the game runs with no internet at all. Third, the support and e-mail links on this page lead out to PayPal and to your own mail app, which is why they sit behind the sum you just solved, where a child cannot reach them.
Written for the grown-ups, in full, with the dates and the legal wording:
🔒 Read the full privacy policy
A tip is a thank-you, never a purchase. It buys nothing, unlocks nothing and is promised nothing in return — every part of the game is already here, free, and stays that way. What comes in goes on what it costs to run and to keep making it better.
If there is something you wish the game had — a game, a story, a subject, a word she is stuck on, or anything that annoys you about it — write to me and it goes on the list for the next update. I read everything myself.
Writing to me is entirely your choice, and nothing in the game asks a child for an address or sends anything anywhere on its own.
Thank you for trying out my game, and for being an awesome parent. We all want our kiddos to be happy and enjoy their time, so I hope this game puts a smile on yours as well. Ideas and feedback are very welcome — if you send a tip you can add your idea as a note, and it goes on the list for the next update.
The twenty‑four stories in Letters & sounds › Read with Theo, spread over three reading levels, are written the way beginner books are written: only sounds she has already met, four to seven words a page, and a picture that shows exactly what the sentence says. Theo says one word at a time and the word lights up as he says it, so her eye lands on the word being spoken. She can tap any single word to hear it alone. There are deliberately no games or animations inside a story — those pull a child away from the words rather than towards them.
Two things make a much bigger difference than anything the app can do on its own:
Good questions to add yourself: what is happening here?, what do you think happens next?, has that ever happened to you? Pointing at each word with your finger while she reads helps too — it teaches her that one spoken word means one written word.
Theo shows a short four‑step tour the first time the game opens, pointing out dark mode and calm mode. You can play it again any time.
The whole interface can be Norwegian instead of English: the tabs, the buttons, the games, Theo’s chat bubble, this page for grown-ups and the reading voice. One thing stays English on purpose: the reading lessons in Letters & sounds teach English sounds, English rhymes and English sight words, so translating them would break what they teach.
Norsk er valgt. Leseøvingene i Bokstaver og lyder er fortsatt på engelsk, fordi de lærer bort engelske lyder.
A Norwegian voice has to come from the device, exactly like the English one: iPad or iPhone: Settings › Accessibility › Spoken Content › Voices › Norsk (Bokmål). Android: Settings › Accessibility › Text-to-speech › install Norwegian. Windows: Settings › Time & language › Speech › add a Norwegian voice. If there is no Norwegian voice the words still appear on the screen, the app just stays quiet.
Everything is read out loud in English. If the only voice on this device speaks Norwegian, the English words come out wrong, so the app stays quiet instead and shows the words on the screen. To fix it, add an English voice to the device:
The clock in the top corner teaches the time with colours and lights instead of small numbers, and it has a guessing game. While the game is open it keeps count of the playing time: after half an hour it suggests a drink or a snack, and after an hour it suggests a stretch or a little break, then every half hour after that. You can switch the reminders off here.
Painted pictures, drawings from the drawing school and characters all have a Save to my device button. The picture is saved as an ordinary image, straight into the Photos app or the Downloads folder. Nothing is sent anywhere — it never leaves the device.
Everything that costs coins can be won by playing, but if you want to look at all the rooms and the locked outfits straight away, add some coins here. This button lives behind the grown‑up question on purpose, so a child cannot reach it.
A hidden tab, only for you. It shows all 28 fairytale animals, fairies and squishy toys that the Daily gift draws from, and lets you hand one over, take one back or make the daily present ready again. It sits behind this grown‑up question, so a child cannot reach it.
It silences every sound and the read‑aloud voice, stops the confetti and the bouncing, and keeps the screen still. The app starts in dark mode for light sensitivity; the sun button switches to the bright theme, and the speaker button turns sound off on its own if you want music without the effects.
The buttons, the games and Theo all change language. The reading lessons in Letters & sounds stay English, because they teach English sounds.
Pick the voice you like best, then press Try this voice to hear it.
Voices on this device How fast it reads
A web page is not allowed to install a voice by itself, so this one step has to be done in the device settings. Everything else in Theo Leo Land works without it — the words are always on the screen too.
The short fat hand says the hour. The long thin hand says the minutes. The light that shines is the hour we are in.
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Tap a light to hear that hour.
Minutes filling up, five at a time.
Which one is it?
💧
You have been playing for a while. Have a drink of water or a little snack.